A small word on the future...


I've come to a realization that something has been bothering me regarding this project. Without going into a long tangent of my thought process has been the entire time, I'll just get right to it. Those who have tried the demo know that there is a specific flow to the gameplay loop and direction that a full experience would be. I've felt for too long that I put myself into a certain obligation of expectations when it comes to making this game. Namely, the use of certain progression systems and gameplay incentives (both shown and not in the demo).

Going forward, I plan to trim down and streamline certain systems whichI thought were already done enough from the initial demo. Simply put is that the FarQuest 2 will be incredibly obvious and upfront about what it is and how it's played, mainly with replacing the random ring-reward system for a more permanent equippable "subclass" feature, and reducing the initial "home base" to a single room where everything not directly related to the loop of going into levels to complete is condensed. The battle system itself is largely unchanged and will only be tweaked to improve randomness (and ideally replayability).

I've decided to go 100% on what I personally want, which is a turn-based dungeon crawler with more of an emphasis on the moment-to-moment battling aspects than random upgrades or drawn out progression with debatable quality. The two most important things about this announcement is that the current demo, while will still be up for download for posterity, will not be a definitive representation of the full game as a whole. A separate demo may replace the current one if I feel that it becomes closer to my vision. Second important matter is that the full version is planned to be 100% free to play. I could go on and on about my reasoning for this, but the biggest I feel is that I don't think that this project is going to reach a wide enough audience to justify what I want from it. I'm making this for me, and I would just like to share it when it's complete, not being (internally) forced to make decisions on what could make a profit or chase a certain trend.


I love making this game and the challenges that have come with it. If you have any questions or comments, please let me know.

Files

FQ2_Demo.zip 319 MB
Jan 08, 2024

Get FarQuest 2 Demo

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